Bigfolk Studio — Est. 2025

Hi, I'm Gig.
I build things.

Designer, developer, tinkerer, new grandfather. This is my workshop — where I experiment in public, share what I'm making, and occasionally break things on purpose. 6'6" of creative energy, based in Tennessee.

Current obsession
Family care
Stack
Design + Code
Status
Building
The maker
Gig
Design Dev AI Tennessee Gig New grandpa

I've been designing and building for the web since 1995. I care about craft — the kind that sweats the details, ships accessible work by default, and doesn't treat design and development as separate disciplines.

Bigfolk Studio is my personal lab. No client briefs, no deliverables, no scope creep. Just me building things I'm curious about — design explorations, dev experiments, side projects, and the occasional half-finished idea that taught me something interesting.

Things I'm making.

All projects →
01
Design
Dither & Grain
Exploring retro texture systems — dithering, halftones, and grain as intentional design tools. Not just nostalgia. Try Dither Drop — drop in an image, watch it dither live.
02
Dev
Goodfolk Care
The main event. A family caregiver app built with empathy first. Notes, schedules, and coordination tools for the people holding it all together.
03
Design
Color Systems
Building accessible color palettes that still feel alive. Every system starts from a single anchor hue and spreads from there.
04
Experiment
Truchet
One square tile, flipped four ways at random, snaps into endless mazes and knots. Roll a new seed, watch order fall out of chance. Order from a 1704 idea.
05
Design
Gradient Dither Loop
The tool that made this site's background. Drift a gradient between your hues, crunch it with ordered dithering, then record a seamless loop to drop in anywhere.
06
Design
Layered Gradient
Stack grainy gradient bars into pyramids, valleys, and waves — each one its own little volume of color. Tune the shape, then export a still or record a seamless animated loop.
07
Experiment
Dispersion Bar
A slab of glass lit from within — a hot point sweeps the bar and splits into a prism at every seam, then gets crunched with ordered dither and bloom. Render it on the GPU (WebGL) or the CPU (Canvas 2D) — same controls — then export a still, a WebM, or a seamless frame loop.
The main project
Goodfolk Care
A family caregiving app built for the millions of people managing care for a loved one. Coordination, notes, and peace of mind — all in one place.
Visit Goodfolk Care →